← Research

/research/game

Reference image prompts

Style anchor, map, character and props prompts for ChatGPT image generation, Blade Runner 2049 direction.

Paste these into ChatGPT (or any image model) to get the look locked before Blender. One prompt for the map, one for the character, one style anchor to paste in front of both. Generate four to six variations of each, pick the winners, save them to research/game-refs/.

Style anchor (paste this first, every time)

Art direction: Paris reimagined as the next Blade Runner game, in the visual language of Blade Runner 2049. Dense smoky atmosphere, volumetric fog and drizzle, light shafts cutting through haze. Palette: deep blacks and charcoal, toxic orange haze in the distance, cold cyan and hot magenta neon up close, chrome and wet asphalt reflections. Giant holographic advertisements and floating light panels drift between buildings, massive brutalist concrete volumes tower over the old Paris stone. On top of that, a dark luxury streetwear mood with rockstar energy: black leather, chrome hardware, oversized silhouettes, supercars parked like sculptures under the neon. Rendered as a stylised game, not a photo: chunky clean readable shapes with soft bevels, Fortnite-like proportions and clarity, but lit and graded like the film. Cinematic anamorphic wide shots, slightly low camera, lens flare, film grain. No text, no logos, no watermarks, no real brand marks, no real person's likeness.

Prompt 1: the map

Concept art of a compact stylised video game map of a future Paris, Blade Runner 2049 style, for a browser battle royale. Exactly four landmarks: the Eiffel Tower on the left bank, its lattice wrapped in scaffolding, neon and holographic ads; the Louvre with its glass pyramid on the right bank, the pyramid glowing like a hologram in cold cyan; the Arc de Triomphe at the top of a long straight avenue, dwarfed by brutalist megastructures behind it; and Notre Dame on an island in the river, half rebuilt with dark steel and magenta neon. The Seine runs through the middle as the spine of the map, black water reflecting neon, three bridges connecting the landmarks, stone riverbanks with stairs, a chrome tour boat under one bridge. Isometric three-quarter overhead view showing the whole map at once, the edges dissolving into thick orange smog.

Mood: heavy fog, drizzle, light shafts, giant floating holograms drifting over the avenue, oversized matte-black supercars parked around the Arc roundabout, wet streets, steam from the Métro grates. Stylised game render with clean chunky shapes and strong silhouettes, graded like the film: black, toxic orange distance, cyan and magenta neon near. Painterly but crisp. No text or logos.

Variations to ask for after the first result:

  • "Same map but seen from the street at the foot of the Eiffel Tower, looking up through the fog at the holograms."
  • "Same map, the Louvre courtyard only, pyramid glowing, rain, one figure in a black leather coat walking toward it."
  • "Same map, top-down flat orthographic view, like a game minimap, clean and diagrammatic."
  • "Same map with the orange smog closed in to only Notre Dame island, the rest of the map dark."

Prompt 2: the character (your gym model, restyled)

The player character is the figure already on the site (public/coach.glb, the rigged gym model with Idle, Walk, Run and Jump). The prompt below asks for an outfit and look for that exact body, so attach a screenshot or a render of the model in T-pose to the message. If you can't attach one, the prompt still works, the proportions will just be guessed.

Redesign the attached 3D character for a battle royale set in a Blade Runner 2049 style future Paris. Keep the body proportions, height and pose of the attached model exactly, so the result can be modelled onto its existing rig. Show a character sheet: front, side and back on a neutral grey background, plus one small action pose throwing a baguette.

Look: dark luxury streetwear with rockstar energy and a replicant edge. Long oversized black leather coat with a high collar and chrome hardware, wide-leg black trousers, chunky sculpted sneakers, small dark sunglasses, silver chains, one glove, a faint glowing seam of magenta neon along the coat. Stylised face, expressive, a bit of a smirk, hair in a clean bold shape. Lit by cold cyan and hot magenta neon in fog, drizzle on the shoulders, wet ground reflection. Clean readable shapes, no fine detail, game-ready. No text, no logos, no real brand marks, no real person's likeness.

Variations to ask for after the first result:

  • "Same character and body, four alternate outfits: chrome puffer with hood, all-black tailored with a neon collar, transparent rain coat over black, oversized fur coat."
  • "Same character as a pigeon transformation for the drop: a chunky stylised pigeon wearing the same sunglasses and chain."
  • "Same character next to a matte-black supercar under a floating hologram, low camera, fog, neon rim light, wet ground."
  • "Turnaround sheet only, T-pose matching the attached model, flat lighting, no fog, for a 3D modeller."

Prompt 3: props kit

A props sheet for a stylised future Paris battle royale map, Blade Runner 2049 mood, chunky clean game shapes. Items on a neutral grey background in a grid: Parisian lamp post, green bench, Métro entrance with art nouveau arch, newspaper kiosk, matte-black supercar, floating holographic ad panel, steam vent, Vélib bike, café chair and round table, plane tree, stone bollard, baguette as a throwable weapon, umbrella, pigeon. Each item simple, readable, bevelled, saturated flat colours with neon accents. No text, no logos.

Notes before Blender

  • Brands stay out of the game. The prompts say "no logos" on purpose. Supercars become lookalikes, the streetwear stays unbranded. References can be inspired by anything, shipped assets can't copy a real mark or a real person's likeness.
  • Pick shapes, not paint. From each image set, we take silhouettes, proportions, palette and lighting. We do not try to reproduce the painting. Blender wants clean blocky shapes it can bevel.
  • Save the winners with a name. research/game-refs/map-01.png, character-turnaround.png, props-01.png. Phase B of the roadmap starts from these files.