The art direction, locked before any Blender: Paris as the next Blade Runner game, smoky neon, Blade Runner 2049 grading, with the energy of a Playboi Carti show poured over it. Two prompts, each self-contained. Hit Copy, paste into ChatGPT with image generation on, and run. Ask for the map in landscape (3:2) and the character sheet in portrait (2:3). Generate four to six of each and keep the winners.
Prompt 1: the map

First render, ChatGPT, 28 September 2026. The prompt below made it.
Concept art, isometric three-quarter overhead view of a compact stylised video game map: Paris reimagined in the visual language of Blade Runner 2049, for a browser battle royale. The whole map fits in one frame.
Exactly four landmarks, nothing else competes with them. The Eiffel Tower on the left bank, its lattice wrapped in scaffolding, neon strips and holographic ads climbing it. The Louvre with its glass pyramid on the right bank, the pyramid glowing like a cold cyan hologram in the rain. The Arc de Triomphe at the top of one long straight avenue, dwarfed by brutalist concrete megastructures rising behind it, a ring of matte-black supercars parked around the roundabout. Notre Dame on its island in the river, half rebuilt in dark steel and magenta neon. The Seine runs through the middle as the spine of the map: black water reflecting the neon, three bridges linking the landmarks (one at the tower, one at the Louvre, one at the island), stone quais with stairs down to the water, a chrome tour boat under one bridge. The edges of the map dissolve into thick toxic orange smog.
Atmosphere: heavy volumetric fog and drizzle, light shafts cutting through haze, giant floating hologram panels drifting over the avenue, steam rising from Métro grates, wet asphalt and chrome reflections everywhere. Palette: deep black and charcoal, toxic orange haze in the distance, cold cyan and hot magenta neon up close, one accent of blood red.
Energy: a Playboi Carti show dropped into the city. Vamp, gothic, all-black luxury streetwear mood. Red strobe light bleeding out from under the Arc, laser beams and smoke machines mixing with the fog, a crowd of tiny black silhouettes moshing in the Louvre courtyard, oversized rockstar attitude, chrome and spikes on the street furniture.
Rendered as a stylised game, not a photo: chunky clean readable shapes with soft bevels, Fortnite-like proportions and clarity, strong silhouettes, but lit and graded like the film. Cinematic anamorphic look, subtle lens flare, fine film grain, painterly but crisp. No text, no letters, no logos, no watermarks, no real brand marks, no real person's likeness.
Follow-ups once the first one lands:
- "Same map, seen from the street at the foot of the Eiffel Tower, looking up through the fog at the holograms, red strobes in the haze."
- "Same map, top-down flat orthographic view like a game minimap, clean and diagrammatic, the four landmarks and three bridges clearly readable."
- "Same map at the final zone: the orange smog closed in on Notre Dame island only, the rest of the map dark, one bridge still lit."
Prompt 2: the character, the gym model restyled

First render, ChatGPT, 28 September 2026. The prompt below made it.
The player is the rigged gym model already on the site (Idle, Walk, Run, Jump). Attach a screenshot or a T-pose render of it to the same message if you can; the prompt still works without one, the proportions will just be guessed.
Character design sheet for a battle royale set in a Blade Runner 2049 style future Paris, drawn in the Fortnite art style: stylised, chunky clean readable shapes, soft bevels, slightly exaggerated heroic proportions, bold silhouette, game-ready, no fine detail.
The character is a gym-built athlete: broad shoulders, thick arms, V-taper torso, strong legs, upright confident posture. If a reference render of my 3D model is attached, keep its body proportions, height and T-pose exactly, so the design can be modelled onto its existing rig.
Layout: a character sheet on a neutral dark grey background. Front view, side view and back view in T-pose, plus one small action pose winding up to throw a baguette.
Look, Playboi Carti vibe: vamp rockstar, all black, oversized. Long black leather trench coat with a high collar and chrome hardware, black mesh tank underneath showing the physique, wide-leg black leather trousers, chunky sculpted black sneakers, tiny dark sunglasses, stacked silver chains, spiked leather wristbands, one leather glove, rings on every finger, a faint seam of blood-red neon glowing along the edges of the coat. Hair in a clean bold shape, short twists, stylised face with a smirk. A fictional character, not a portrait of anyone.
Lighting: cold cyan key light from one side, hot magenta rim light from the other, a red strobe glow from below, thin fog and drizzle settling on the shoulders, wet ground reflection under the feet. Colours: black, chrome, blood red, with cyan and magenta accents.
Skin, cloth and metal read as flat saturated game materials with subtle bevel highlights, like a Fortnite skin render. No text, no letters, no logos, no watermarks, no real brand marks, no real person's likeness.
Follow-ups once the first one lands:
- "Same character and body, four alternate outfits side by side: chrome puffer with hood, all-black tailored suit with a red neon collar, transparent rain coat over black, oversized black fur coat."
- "Same character standing next to a matte-black supercar under a floating hologram, low camera, fog, red strobe and magenta rim light, wet ground."
- "Turnaround sheet only, T-pose matching the attached model, flat even lighting, no fog, for a 3D modeller."
Brands stay out of the shipped game: the prompts say no logos on purpose, the cars are lookalikes and the clothes are unbranded. From each image set we take silhouettes, proportions, palette and lighting, never the painting.
First renders from these prompts, made on 28 September 2026 through ChatGPT, are the two pictures above. The full-size masters are kept in private/game/.