Research / game

Neon Paris asset list

85 assets for the Paris Tokyo game, each boxed on the V2 art reference (the world's layout is the V3 map, in the control room). Tap a box to open its card: the images made so far, the prompt, and the checklist the Blender model must pass.

Neon Paris · build control roomWatch the factory build it: 66% doneOpen the board
  1. 1 · Generate

    Copy a prompt into ChatGPT. The style line is already in it, so every image matches.

  2. 2 · Build

    Model it in Blender at the real size on the card, under the triangle budget.

  3. 3 · Compare

    Check the model against the image and its V2 crop. Every box ticked means it matches.

  4. 4 · Export

    Save it as a GLB into public/models/ in the game and load it.

Paris Tokyo District V2 · the map everything is built fromSodium lampMagenta neonSakuraCyan neonBillboard violetWet night

What we did and decided

29 September12 tasks · 13 decisions

Worked on

  • 01Flat map with a walking 3D mandone

    A Three.js + TypeScript + Vite game with a flat 400 m ground, the placeholder Soldier.glb that idles, walks (1.65 m/s) and runs (4.3 m/s), and a third-person orbit camera. Five reviewer fixes are in the code but none was exercised in a browser.

  • 02Map concept v2done

    A second ChatGPT image prompt for a much smaller starter district, written from feedback on v1. Its result (V2, 1672x941) is now the locked map reference.

  • 03Neon Paris asset listin progress

    assets.json builds an HTML page and a Markdown list of 43 assets. Each card has a V2 crop, a status and design images. It is published as a private artifact, and Mia's street and Arc reference notes are linked on the street tile and Arc cards.

  • 04Lighting, jump, docs into Researchplanned

    Plan to brighten the test map (ACES tone mapping, stronger lights), add an edge-triggered Space jump (about 0.9 m high) and copy the design docs into the site's research section.

  • 05Weapon conceptsdone

    Six 1672x941 concept images (a hero image and an orthographic sheet each for the baguette, rifle and pistol), plus weapons.md with the prompts and the Blender spec.

  • 07Asset trackingdone

    The asset list now shows status badges, a status counter and full-image links, and the baguette, rifle and pistol are marked ready for Blender.

  • 08Hero charactersin progress

    Three options (Courier, Ronin Detective, Neon Rebel) with scene, turnaround and detail prompts and a Blender spec. The three scene images are generated and wait for a pick. The turnaround sheets are paused.

  • 09First five assetsin progress

    The build is cut to five assets: street tile, Haussmann building, Arc de Triomphe, street lamp and Vending SMG, tracked in the Now building panel. Four are only in V2, and the SMG is at concept.

  • 09-smgVending SMG: model, animations, shootingplanned

    One plan, replacing the two conflicting 06 plans: a 0.60 m, 3,000 to 5,000 triangle SMG with fire, reload and idle_glow clips, 12 shots per second from a 30-round magazine. Paused because the SMG is fifth in the first five.

  • 10Street tileplanned

    Plan for one 10 m x 10 m tile under 1,500 triangles (5 m road, 2.5 m sidewalks, 0.15 m kerb) to replace the grid floor. Approved, then put on hold for the baguette.

  • 11Baguette swordin progress

    A 1,370-triangle baguette (0.65 m, 4 textures, glow_pulse clip) built by a headless Blender script and exported to a 4,833,020-byte GLB. In the game it is held in the right hand with a three-swing combo, trail, sparks, four test dummies and a night look with bloom. Not committed and not played live.

  • SiteAsset list on /researchdone

    This page: the asset list on the site, synced from the game repo's assets.json, leading /research and /research/game. A parallel markdown version was merged into it.

Decided

  • The V3 map (docs/world/neon-paris-map.json, the 1.5 km island) is the canonical spatial layout of the world. The battle royale match plays in a 760 m arena over the Arc district, the Seine's north channel and the Louvre; the rest of the city is backdrop and grows into the arena district by district. The approved V2 image and the street-level references stay the visual art direction wherever V3 does not contradict them. V1 is history only. · the game moved to V3 as its spatial truth (2026-09-30); Alex's play test found the whole island too big for 50 players and 12 minutes (2026-10-01). Superseded: 'V2 is the locked reference, V3 is not used' (2026-09-29).
  • (History, 2026-09-29) Start with a small starter district and expand later. Now: the world is the V3 island and the match is the arena, expanded district by district. · feedback on v1: much smaller map, start small
  • (History, 2026-09-29) Scope cut to five assets built one at a time. Now: two continuous lanes (art and game) and the world as ten component families (control room). · the five smallest assets that make the game look like V2
  • (History, done) The baguette was built before the street tile. · Alex asked for it directly, and one asset at a time
  • Streets come in two widths: alley 10 x 10 m and main street 20 x 10 m, each tile under 1.5k tris. · V2 shows two kinds of street
  • The square is a rounded rectangle of about 45 x 30 m with about 4 exits, and the Arc is about 18 to 20 m tall, below the 24 m buildings, at the back third of the square. · build what V2 shows, not the ring road with five exits
  • When a weapon's hero image and its sheet disagree, shape comes from the sheet, and colour, material and glow from the hero. · they were generated in separate chats, so they are two drawings, not two views
  • Models are built by a Python script run with Blender in background mode, not over the live MCP link. · it cannot collide with another agent's session, and it can be rebuilt at any time
  • The placeholder character sits behind one Player class loaded from a single GLB. · the real character later is a file swap, not a rewrite
  • Anything designed or generated is recorded in the asset list at once, with the existing six statuses, no second vocabulary. · so it is always clear what is ready for Blender
  • The baguette's glow pulse rides a glow_driver node's scale, which the game reads as the emissive multiplier. · the default glTF exporter does not export material animation
  • Baguette swings are posed in code on the spine, arm and hand bones. · the placeholder man has only idle, walk and run, and real clips come with the hero rig
  • One asset list page on the site, synced from assets.json, rather than a hand-copied markdown file. · the game repo stays the only source, so the page cannot drift from the artifact

Still open

  • Pick one of the three hero characters (Courier, Ronin Detective, Neon Rebel).
  • Nothing from today is committed in the game repo: the new docs, art/, tools/ and the game code changes are untracked or uncommitted.
  • Baguette: swings not checked live at real frame rate or while moving. The GLB is 4.8 MB, and the man walks through the dummies.
  • Street tile is next among the first five: a close-up concept image first.
  • Task 04 (lighting, jump) is awaiting approval.
  • The alley street view added to the asset list is not republished to the artifact yet.

Now building · First five

Smallest set that makes the game look like V2. One asset at a time, one agent in Blender, each one goes into the game before the next starts.

  1. Step 1Street tilesReplace the flat grid floorIn Blender
  2. Step 2Haussmann buildingOne building, repeated along the streetOnly in V2
  3. Step 3Arc de TriompheCenterpiece of the roundaboutOnly in V2
  4. Step 4Paris street lampOrange light along the streetOnly in V2
  5. Step 5Vending SMGFirst weaponConcept

Where every asset stands

Phase 2

District layout

The ground plan of the V2 image: a short boulevard into the Arc roundabout, tight streets around it, the river and skyline at the edges.

Crop of V2, no close-up yet

Arc roundabout plaza

Only in V2

The heart of the map and the first place the player sees.

Priority
Must
Size
About 90 m across, road ring 12 m wide
Budget
Under 5k tris for the ground; props placed on top
In V2
Small roundabout, Arc in the middle, sakura trees and food stalls on the plaza, crossings on every exit.
Prompt
Top-down 3/4 view of a small roundabout plaza around the Arc de Triomphe in a rainy night Paris-Tokyo district: a ring road with zebra crossings on each exit, a stone plaza with pink cherry blossom trees, small glowing food stalls, orange Paris street lamps, puddles reflecting neon.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/6

V2 reference crop: street-tile

V2 reference crop: street-tile · Mia · 2026-09-29

V2 reference crop: main-streetV2 reference crop: left-alleyCrossing tile Blender draft, best review round 2

Street tiles

In Blender

Snap together to make every street off the roundabout.

Priority
Must
Size
10 m × 10 m tile, 2.5 m sidewalks
Budget
Under 1.5k tris per tile
In V2
Dark wet asphalt, white zebra crossings, narrow sidewalks, lamps on the kerb.

NextCrossing tile Blender draft and GLB exported, 440 triangles, not in game. Improve wet-road match, drain and slab detail, straight/corner/T-junction variants, then integrate. Main street 20×10 m remains.

Prompt
A 10 metre section of a narrow Paris street at night seen from above at an angle: dark wet asphalt road with a white zebra crossing, stone kerbs, narrow grey sidewalks, a drain grate, big puddles reflecting magenta and cyan neon.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Seine kit sheet: river-edge details (mooring rings, bollards, flood marks, reeds, debris) · screen lane (ChatGPT image) · 2026-10-02

Seine, bridge and elevated rail

Only in V2

The right-hand edge of the map. Visual boundary the player can't cross.

Priority
Should
Size
River about 100 m wide; backdrop, not walkable
Budget
Under 8k tris
In V2
Wide dark river, a lit stone bridge, and a raised rail line with glowing windows running along the bank.
Prompt
The Seine river at night in a cyberpunk Paris-Tokyo city: dark water reflecting city lights, a lit stone arched bridge, and an elevated rail viaduct with a glowing train running along the riverbank, haze over the water.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Crop of V2, no close-up yet

Skyline backdrop and sky

Only in V2

Everything past the playable area: towers, haze, rain, a blimp.

Priority
Must
Size
Cards and low-poly blocks 500 m+ away
Budget
Under 5k tris plus textures
In V2
Neon skyscrapers far behind the old city, purple haze, a small airship with lights near the Eiffel Tower.
Prompt
A distant skyline at night behind old Paris rooftops: modern skyscrapers with neon pink and blue light strips, smoggy purple haze, rain, a small airship with blinking lights floating in the sky.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Phase 2

Landmarks

Two landmarks that say Paris from anywhere on the map.

V2 reference crop: plaza

V2 reference crop: plaza · Mia · 2026-09-29

Arc de Triomphe

Only in V2

Centerpiece of the roundabout. The player can walk through it.

Priority
Must
Size
50 m high, 45 m wide, 22 m deep (can scale to ~70% for the small district)
Budget
15k–30k tris
In V2
Pale stone, lit from below by warm lamps, relief panels on the pillars, neon light on the wet ground around it.

NextBuild ~18–20 m tall, below the 24 m buildings, back third of the square (notes §2). Next: after the Haussmann building.

Prompt
The Arc de Triomphe at night on a small rainy roundabout in a Paris-Tokyo district: pale stone lit warmly from below, carved relief panels on the pillars, pink cherry blossom trees at its feet, magenta and cyan neon reflecting on the wet ground.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/6

Alley street view: tower at the end of the alley · Ace · 2026-09-29

Eiffel Tower

Only in V2

Glowing gold on the horizon, top right. Always in view, never reachable.

Priority
Must
Size
330 m; place it far off so it reads small, like in V2
Budget
10k–20k tris (distance model)
In V2
Far away across the river, lit warm gold all over, sharp against the purple haze.
Prompt
The Eiffel Tower at night seen from a distance across a river, lit all over in warm golden light, standing in purple haze above a cyberpunk Paris skyline, rain in the air.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Phase 2

Buildings and rooftops

Haussmann stone above, Tokyo street life below, steam and junk on the roofs.

Crop of V2, no close-up yet

Haussmann building

Only in V2

Most of the city. Every street wall is one of these.

Priority
Must
Size
About 20 m to the cornice, 6 floors plus mansard, 15 m wide
Budget
5k–12k tris
In V2
Cream stone, iron balconies, grey zinc mansard roof with dormers, warm lit windows, vertical neon signs bolted on.
Prompt
A Parisian Haussmann apartment building at night in a rainy Paris-Tokyo district: cream limestone, wrought-iron balconies, grey zinc mansard roof with dormers and chimneys, many windows lit warm orange, vertical Japanese neon signs bolted to the facade, cables running off the corners.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/7

Crop of V2, no close-up yet

Corner building with video billboard

Only in V2

The hero buildings on the plaza. A giant face screen on the facade.

Priority
Must
Size
Same as the Haussmann building; screen about 8 m × 12 m
Budget
8k–14k tris
In V2
Rounded Haussmann corner, a tall portrait video screen of a face with 'RÊVES PLUS LOIN', CAFÉ at street level.
Prompt
A rounded corner Haussmann building at night with a huge portrait video billboard on its facade showing a glowing woman's face and the words RÊVES PLUS LOIN, pink and violet light spilling onto the stone, a café with warm light at street level, wet street below.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Rooftop sheet: 6 m zinc mansard module with dormers and chimneys · screen lane (ChatGPT image) · 2026-10-02

Rooftop kit

Only in V2

The roofs fill half the V2 image. They need their own clutter.

Priority
Must
Size
Pieces 0.5–4 m; skybridge about 15 m
Budget
Under 500 tris per piece
In V2
Chimney stacks with steam, AC units, antennas, satellite dishes, water tanks, a skybridge between buildings.
Prompt
A set of rooftop pieces for a rainy night Paris-Tokyo city laid out side by side: a brick chimney stack with steam coming out, a rusty air-conditioning unit, a tall radio antenna, a satellite dish, a small water tank, and a covered steel footbridge with lit windows.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Micro-scenes sheet: the closed shop, a graffitied shutter and a torn awning (a shopfront variant) · screen lane (ChatGPT image) · 2026-10-02

Shopfront pack

Only in V2

Ground floors. This is where Paris meets Tokyo.

Priority
Must
Size
Fits the Haussmann ground-floor slot, 5 m wide
Budget
1k–3k tris each
In V2
A red awning with a row of red paper lanterns, BAR and 酒 signs, warm glowing interiors, CAFÉ on the plaza.
Prompt
Four ground-floor shopfronts in a rainy night Paris-Tokyo street side by side: a sake izakaya with a red awning and a row of red paper lanterns, a bar with a vertical blue BAR neon, a Paris café with warm light and wicker chairs, and a karaoke entrance with a pink カラオケ sign.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Phase 3

Neon and screens

Most of the color in V2 comes from these. Every text and icon below is visible in the image.

Signs sheet: six 12 m by 7 m mega-billboard contents (invented brands) · screen lane (ChatGPT image) · 2026-10-02

Video billboard set

Only in V2

Giant face screens. Three or four across the district.

Priority
Must
Size
6–12 m tall
Budget
Under 300 tris each plus a video or image texture
In V2
Portrait faces in red, violet and pink, slogans 'RÊVES PLUS LOIN', a kanji overlay.
Prompt
Three tall portrait video billboards side by side at night: a woman's face in red light with a pink kanji overlay and the words RÊVES PLUS LOIN, a woman in violet light, and a man's face in pink light. Glowing screens with thin metal frames.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Alley street view: vertical kanji and French signs · Ace · 2026-09-29

Vertical sign pack

Only in V2

The tall signs down every facade.

Priority
Must
Size
3–8 m tall, 0.8 m wide
Budget
Under 400 tris each
In V2
Vertical signs: ホテル, カラオケ, 酒, BAR, 未来の都, plus small ones in between.
Prompt
A row of vertical neon shop signs on a dark wall: ホテル in pink, カラオケ in red, 酒 in magenta, BAR in cyan, 未来の都 in orange, each on a narrow metal box with a glowing face.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Crop of V2, no close-up yet

Neon icon pack

Only in V2

The picture signs: koi, sakura, lucky cat and a woman's face.

Priority
Must
Size
2–5 m
Budget
Under 500 tris each
In V2
Big koi fish and sakura flower on low roofs, lucky cat on the right, line-art woman's face on the left facade.
Prompt
Four neon tube signs on a dark wall: a pink and cyan koi fish, a pink cherry blossom flower, a pink waving lucky cat, and a line-art woman's face in violet. Glowing tubes on thin metal frames.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Crop of V2, no close-up yet

Slogan signs

Only in V2

The game's own tagline in the world.

Priority
Should
Size
3–6 m
Budget
Under 300 tris each
In V2
'PARIS TOKYO TOUJOURS PLUS LOIN' in cyan on a tall screen, CAFÉ in warm letters on the plaza.
Prompt
A tall glowing cyan screen sign on a wet night street reading PARIS TOKYO TOUJOURS PLUS LOIN with a faint line-art face behind the words, and a warm orange neon sign reading CAFÉ.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Phase 3

Street props

Everything placed on the streets and plaza in V2.

Flora sheet: sakura tree, 5 m · screen lane (ChatGPT image) · 2026-10-02

Cherry blossom tree

Only in V2

The pink trees around the Arc. The softest thing in the scene.

Priority
Must
Size
5–7 m tall
Budget
Under 3k tris with alpha-card leaves
In V2
Dense pink canopy, dark trunk, lit from below by lamps, petals on the wet ground.
Prompt
A Japanese cherry blossom tree at night on a wet Paris plaza, dense pink blossoms lit from below by an orange street lamp, dark twisted trunk, fallen petals floating in puddles.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Crop of V2, no close-up yet

Paris street lamp

Only in V2

The orange light along every street and around the Arc.

Priority
Must
Size
About 4.5 m tall
Budget
Under 1.5k tris
In V2
Dark cast-iron post, lantern head, strong warm orange glow.
Prompt
A classic dark cast-iron Paris street lamp at night with an ornate lantern head glowing strong warm orange, rain falling through the light, wet pavement below.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Street landmarks sheet: croissants, baguettes, café table, crêpe menu, noodle bowl (dressing the stalls) · screen lane (ChatGPT image) · 2026-10-02

Food stalls

Only in V2

The little glowing kiosks on the plaza.

Priority
Must
Size
About 2.5 m tall, 2 m wide
Budget
1k–2k tris
In V2
Small stalls with lit roofs and red and white fronts, one with a green roof near the sakura.
Prompt
A small Japanese street food stall on a rainy Paris plaza at night: a glowing red and white counter, a small peaked roof, paper lanterns, a noren curtain, steam from the cooking.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Alley street view: poles and overhead cables · Ace · 2026-09-29

Power poles and cables

Only in V2

The cable web across the streets and roofs.

Priority
Must
Size
Pole about 9 m
Budget
Under 800 tris per pole; cables as curves
In V2
Tall poles with crossbars, black cables sagging across the street and roofs in the foreground.
Prompt
A tall utility pole on a rainy night Paris-Tokyo street with crossbars and a transformer box, a tangle of black power cables sagging across the street to the old stone buildings.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Crop of V2, no close-up yet

Small cars

Only in V2

Traffic on the roundabout with red tail lights.

Priority
Should
Size
About 4 m long
Budget
2k–4k tris
In V2
Small dark hatchbacks, strong red tail lights reflecting on the road.
Prompt
A small compact hatchback car at night on a wet Paris street, dark red paint, bright red LED tail lights and white strip headlights reflecting on the asphalt.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Street furniture sheet: Paris and Tokyo bollards and a pedestrian barrier (the clutter set's bollards) · screen lane (ChatGPT image) · 2026-10-02

Street clutter

Only in V2

Fills the gaps between the bigger props.

Priority
Should
Size
Human scale
Budget
Under 500 tris each
In V2
Bollards, bins, benches, planters and small lanterns along the sidewalks.
Prompt
A set of Paris-Tokyo street clutter at night laid out side by side: a green trash bin, three short metal bollards, a bench, a stone planter, a red paper lantern on a stand, and a steaming street vent.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/6

Phase 4

Characters

Three playable options. Pick one from the scene images, then model it. They all share one skeleton, so the animations work on any of them.

Scene

Scene · Neo · 2026-09-29

The Courier

Concept

Agile and streetwise. Fastest sprint. Pairs with the baguette sword and the Vending SMG.

Priority
Must
Size
1.78 m, lean, feet at origin, facing +Z
Budget
20k–30k tris, two 2048 px texture sets

NextPick one of the three. Then generate the turnaround and details for the winner only. Spec: docs/tasks/08-hero-characters/characters.md

1 · Scene (pick the winner)
Generate an image: a young Parisian street courier from a rainy neon Paris-Tokyo city, lean and athletic. Long dark charcoal trench coat with a high collar and a transparent rain hood pushed back, striped navy-and-white marinière under a light tactical vest, slim cargo trousers, worn high-top sneakers, fingerless gloves, a black beret with a thin magenta LED strip, a knitted scarf, a small delivery backpack with a glowing pink 自販機 sticker. Rain beading on the coat. Full body, whole character visible head to toe, standing in a relaxed ready pose, three-quarter front view at eye level, in the middle of a narrow street of a small Paris-Tokyo district at night. Heavy rain, wet black asphalt with deep puddles mirroring magenta, pink and cyan neon, warm orange sodium street lamps, thick steam and haze drifting at knee height, rim light from neon on the coat edges. Behind: cream Haussmann stone facades with zinc roofs, vertical kanji neon signs, a giant video billboard of a face, tangled overhead cables, pink cherry blossom trees, the Arc de Triomphe blurred in the distance. Blade Runner 2049 mood. Cinematic semi-realistic game concept art, wide 16:9, clean readable silhouette. No text labels, no UI, no watermark.
2 · Turnaround (for modelling)
Generate an image: a young Parisian street courier in a rainy neon Paris-Tokyo city. Long dark charcoal trench coat with a high collar and a transparent rain hood, striped navy-and-white marinière under a light tactical vest, slim cargo trousers, worn high-top sneakers, fingerless gloves, a black beret with a thin magenta LED strip, a scarf, a small delivery backpack with a glowing 自販機 sticker. Lean and athletic build. Character turnaround sheet: front, side and back views side by side, T-pose with arms straight out, same scale in every view, plain dark grey background, even lighting, no text, no watermark. Semi-realistic game character style, Blade Runner 2049 mood, clean readable silhouette and materials, subtle magenta and cyan neon accents.
3 · Details (for texturing)
Generate an image: the young Parisian street courier with a lean face, dark messy hair under a black beret with a thin magenta LED strip, a knitted scarf, fingerless leather gloves, the delivery backpack with its glowing pink 自販機 sticker, the striped marinière fabric and the charcoal wool coat texture. Character detail sheet for 3D texturing: a large neutral front close-up of the face, a three-quarter face view, both hands, and close-ups of the key props and fabric materials, all on a plain dark grey background with flat even lighting, neon accents still glowing. Wide 16:9. No text, no labels, no watermark.

Blender checklist0/10

Scene

Scene · Neo · 2026-09-29

The Ronin Detective

Concept

Noir and heavy, the most Blade Runner. Slower but tougher. Pairs with the neon katana and revolver-blaster.

Priority
Must
Size
1.88 m, broad, feet at origin, facing +Z
Budget
20k–30k tris, two 2048 px texture sets

NextPick one of the three. Then generate the turnaround and details for the winner only. Spec: docs/tasks/08-hero-characters/characters.md

1 · Scene (pick the winner)
Generate an image: a hard-boiled detective of a rainy neon Paris-Tokyo city, half French flic, half Japanese ronin, tall, broad and tired. Long black leather duster coat with a wide collar dripping with rain, dark three-piece suit, loosened tie, a wide-brim hat with a thin cyan light band, a short tanto in a lacquered sheath on the hip, heavy boots, a cyber-prosthetic left forearm of engraved Art Nouveau metal with faint cyan seams, cigarette smoke curling from one hand. Full body, whole character visible head to toe, standing in a relaxed ready pose, three-quarter front view at eye level, in the middle of a narrow street of a small Paris-Tokyo district at night. Heavy rain, wet black asphalt with deep puddles mirroring magenta, pink and cyan neon, warm orange sodium street lamps, thick steam and haze drifting at knee height, rim light from neon on the coat edges. Behind: cream Haussmann stone facades with zinc roofs, vertical kanji neon signs, a giant video billboard of a face, tangled overhead cables, pink cherry blossom trees, the Arc de Triomphe blurred in the distance. Blade Runner 2049 mood. Cinematic semi-realistic game concept art, wide 16:9, clean readable silhouette. No text labels, no UI, no watermark.
2 · Turnaround (for modelling)
Generate an image: a hard-boiled detective of a rainy neon Paris-Tokyo city, half French flic, half Japanese ronin. Long black leather duster coat with a wide collar, dark three-piece suit, loosened tie, a wide-brim hat with a thin cyan light band, a short katana-style tanto on the hip, heavy boots, a cyber-prosthetic left forearm with engraved Art-Nouveau metal and faint cyan seams. Broad, tall, tired build. Character turnaround sheet: front, side and back views side by side, T-pose with arms straight out, same scale in every view, plain dark grey background, even lighting, no text, no watermark. Semi-realistic game character style, Blade Runner 2049 mood, clean readable silhouette and materials, subtle magenta and cyan neon accents.
3 · Details (for texturing)
Generate an image: the tired detective with a stubbled scarred face under a wide-brim hat with a thin cyan light band, the cyber-prosthetic left forearm and hand of engraved Art Nouveau brass and steel with glowing cyan seams, the lacquered tanto sheath, the black leather duster texture and the dark suit fabric. Character detail sheet for 3D texturing: a large neutral front close-up of the face, a three-quarter face view, both hands, and close-ups of the key props and fabric materials, all on a plain dark grey background with flat even lighting, neon accents still glowing. Wide 16:9. No text, no labels, no watermark.

Blender checklist0/10

Scene

Scene · Neo · 2026-09-29

The Neon Rebel

Concept

Bold and flashy, the most neon. Gadget specialist: grappling hook, holo shield, lucky-cat grenade.

Priority
Must
Size
1.72 m, medium athletic, feet at origin, facing +Z
Budget
20k–30k tris, two 2048 px texture sets

NextPick one of the three. Then generate the turnaround and details for the winner only. Spec: docs/tasks/08-hero-characters/characters.md

1 · Scene (pick the winner)
Generate an image: a young rebel from the back alleys of a rainy neon Paris-Tokyo city, medium athletic build. Oversized glossy black bomber jacket with a pink sakura embroidery on the back and a small French tricolour patch, cropped hoodie, techwear harness with straps and pouches, baggy black trousers tucked into chunky boots, a half face mask with glowing pink LED lines, short asymmetric hair dyed magenta at the tips, clear visor glasses reflecting the neon. Rain running off the glossy jacket. Full body, whole character visible head to toe, standing in a relaxed ready pose, three-quarter front view at eye level, in the middle of a narrow street of a small Paris-Tokyo district at night. Heavy rain, wet black asphalt with deep puddles mirroring magenta, pink and cyan neon, warm orange sodium street lamps, thick steam and haze drifting at knee height, rim light from neon on the coat edges. Behind: cream Haussmann stone facades with zinc roofs, vertical kanji neon signs, a giant video billboard of a face, tangled overhead cables, pink cherry blossom trees, the Arc de Triomphe blurred in the distance. Blade Runner 2049 mood. Cinematic semi-realistic game concept art, wide 16:9, clean readable silhouette. No text labels, no UI, no watermark.
2 · Turnaround (for modelling)
Generate an image: a young rebel from the back alleys of a rainy neon Paris-Tokyo city. Oversized glossy black bomber jacket with a sakura embroidery on the back and a small French tricolour patch, cropped hoodie, techwear harness with straps and pouches, baggy black trousers tucked into chunky boots, half face mask with pink LED lines, short asymmetric hair dyed magenta at the tips, clear visor glasses. Medium athletic build. Character turnaround sheet: front, side and back views side by side, T-pose with arms straight out, same scale in every view, plain dark grey background, even lighting, no text, no watermark. Semi-realistic game character style, Blade Runner 2049 mood, clean readable silhouette and materials, subtle magenta and cyan neon accents.
3 · Details (for texturing)
Generate an image: the young rebel's face with short asymmetric hair dyed magenta at the tips, the half face mask with glowing pink LED lines, the clear visor glasses, the sakura embroidery on the back of the glossy bomber, the tricolour patch, the techwear harness buckles and pouches, and the chunky boots. Character detail sheet for 3D texturing: a large neutral front close-up of the face, a three-quarter face view, both hands, and close-ups of the key props and fabric materials, all on a plain dark grey background with flat even lighting, neon accents still glowing. Wide 16:9. No text, no labels, no watermark.

Blender checklist0/11

Combatant sheet: the Garde-Sentier, an invented cyber-gendarme, cyan visor · screen lane (ChatGPT image) · 2026-10-02

Cyber-gendarme enemy

Not designed

Main opponent. Same skeleton as the hero.

Priority
Should
Size
1.85 m tall
Budget
12k–20k tris
Prompt
A stylised game enemy, a near-future French riot police officer: dark navy armour plates, a képi-inspired helmet with a glowing cyan visor, a short cape, blue and red LED strips on the shoulders.

Character turnaround sheet: front, side and back views side by side, T-pose with arms straight out, same scale in every view, plain dark grey background, even lighting, no text, no watermark. Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Crop of V2, no close-up yet

Civilian walkers

Not designed

The small figures crossing the plaza in V2.

Priority
Nice
Size
1.60–1.85 m
Budget
5k–10k tris each
In V2
Dark coats, a few umbrellas, walking in ones and twos.
Prompt
Three stylised game NPCs from a rainy neon Paris-Tokyo city side by side: an old man with a clear umbrella with an LED rim, a waiter in a white apron, a woman in a long dark raincoat.

Character turnaround sheet: front, side and back views side by side, T-pose with arms straight out, same scale in every view, plain dark grey background, even lighting, no text, no watermark. Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Phase 5

Weapons

From Sky's weapons sheet v1, which you approved. Held through the hand_R_weapon bone, grip point at the origin.

Hero shot

Hero shot · Sky

Model sheet (side, top, front, rear)Blender model (top view)Blender model (neon lights)

Baguette sword (melee)

In Blender

The sword of this game. Fast swings, Fortnite-pickaxe feel.

Priority
Must
Size
About 65 cm long, 6 cm thick
Budget
Under 1.5k tris

NextModel built: 1,370 triangles, 0.65 m, six cuts, three sockets, glow clip. Exported to public/models/weapons/baguette.glb. Next: hold and swing in the game.

Prompt
A legendary game weapon: a crusty French baguette used as a sword, golden-brown bread with diagonal scoring cuts, a leather-wrapped grip with a small brass guard, faint glowing orange energy along the cuts.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/6

Weapons sheet v1 · Sky

Vending SMG

Concept

Fast close-range gun. Its body is a Japanese drinks vending machine.

Priority
Must
Size
About 60 cm long
Budget
3k–5k tris

NextBlender build planned in docs/tasks/06-smg-blender/plan.md. Needs a flat side view first.

Prompt
A compact submachine gun whose receiver is a Japanese drinks vending machine: cream front panel with a vertical pink glowing 自販機 sign, stickers including an orange cat, a coin slot, a glowing translucent pink magazine, a vertical foregrip with pink LED strips, a top rail with a small scope, a pink glowing muzzle, a short skeletal stock, dark worn metal.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/10

Weapons sheet v1 · Sky

Revolver-blaster

Concept

Sidearm. Heavy, slow, loud. The pistol slot.

Priority
Must
Size
About 35 cm long
Budget
2k–4k tris
Prompt
A heavy ornate revolver-blaster: brass and gunmetal frame with engraved scrollwork, a cylinder with glowing cyan energy cells, METRO engraved on the barrel, a wooden grip with an M monogram.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/6

Weapons sheet v1 · Sky

Rail rifle

Concept

Long-range gun. The rifle slot.

Priority
Must
Size
About 120 cm long
Budget
4k–7k tris
Prompt
A long rail rifle whose body is carved like a row of Haussmann buildings with lit pink windows, PARIS and a fleur-de-lis on the barrel shroud, a large scope with an orange lens, a hanging paper lantern charm reading パリ, dark metal stock.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/6

Weapons sheet v1 · Sky

Neon katana

Concept

Second melee weapon. Faster than the baguette.

Priority
Must
Size
About 100 cm long
Budget
1.5k–3k tris
Prompt
A katana with a glowing pink neon blade decorated with cherry blossom patterns, a gold tsuba, black and gold wrapped handle, a red tassel with a small wooden charm.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Weapons sheet v1 · Sky

Baguette launcher

Concept

Heavy weapon that fires glowing baguettes.

Priority
Should
Size
About 80 cm long
Budget
4k–6k tris
Prompt
A chunky brass launcher painted in the French flag colors, a glass chamber showing glowing baguettes inside, a baguette shell leaving the muzzle, a plate reading Baguette Toujours with an Eiffel Tower.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Weapons sheet v1 · Sky

Stun baton

Concept

Non-lethal melee. Looks like a Paris street lamp.

Priority
Should
Size
About 70 cm long
Budget
1k–2k tris
Prompt
A stun baton shaped like a miniature Paris street lamp: dark iron shaft, glowing orange lantern head with an electric filament, a leather wrist strap.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Weapons sheet v1 · Sky

Lucky-cat smoke grenade

Concept

Throwable smoke. Replaces the croissant grenade idea.

Priority
Should
Size
About 15 cm
Budget
Under 1.5k tris
Prompt
A smoke grenade shaped like a black maneki-neko lucky cat with glowing pink eyes, a gold coin reading 煙, a pin on its head, pink smoke leaking out.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Weapons sheet v1 · Sky

Grappling hook

Concept

Traversal gadget to reach rooftops.

Priority
Nice
Size
About 50 cm
Budget
2k–3k tris
Prompt
A grappling hook launcher: a three-pronged steel claw on a short shaft, a cable reel with cyan lights, a pistol grip.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Weapons sheet v1 · Sky

Holographic shield

Concept

Deployable cover.

Priority
Nice
Size
Screen about 1.5 m wide deployed
Budget
Under 1.5k tris
Prompt
A small deployable disc emitter projecting a curved holographic shield that shows an anime-style woman's face and Japanese text in pink and cyan.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Hero shot

Hero shot · Sky

Model sheet (side, top, front, rear)

Assault rifle

Ready for Blender

Main gun. AK-style silhouette, cyberpunk finish. The sheet's rail rifle and revolver may replace it.

Priority
Nice
Size
About 88 cm long
Budget
3k–6k tris

NextReady for Blender. Spec and known image differences are in docs/tasks/05-weapons/weapons.md and progress.md.

Prompt
A stylised game assault rifle with a classic AK-style silhouette for a neon Paris-Tokyo setting: wooden furniture carved with small sakura flowers, curved magazine, a small holographic sight, a cyan LED strip along the side, worn black metal.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Hero shot

Hero shot · Sky

Model sheet (side, top, front, rear)

Pistol

Ready for Blender

Sidearm. Quick to draw. The sheet's rail rifle and revolver may replace it.

Priority
Nice
Size
About 20 cm long
Budget
1.5k–3k tris

NextReady for Blender. Spec and known image differences are in docs/tasks/05-weapons/weapons.md and progress.md.

Prompt
A stylised game pistol for a neon Paris-Tokyo setting: compact semi-automatic, matte black slide with brass details, a small magenta LED ammo counter on the side, grip engraved with a koi fish.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Phase 3

Extras not in V2

From the first list. They fit the world but are not in the reference image, so build them only after everything above.

Street landmarks sheet: Eiffel billboard, a 3 m sign that shows a tower graphic (never a second tower) · screen lane (ChatGPT image) · 2026-10-02

Eiffel Tower billboard

Not designed

Your first idea: a giant screen on the tower. V2 shows the tower plain gold, so this stays an add-on.

Priority
Nice
Size
About 40 m wide, between the first and second platforms
Budget
Under 300 tris plus a video texture
Prompt
The Eiffel Tower at night seen from far away, lit gold, with a giant curved LED video billboard bolted between the first and second platforms showing a pink and violet ad.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Street landmarks sheet: Guimard metro entrance, 3 m by 2.1 m · screen lane (ChatGPT image) · 2026-10-02

Metro entrance

Not designed

Art Nouveau entrance. Could become fast travel.

Priority
Nice
Size
About 3 m tall
Budget
2k–4k tris
Prompt
An Art Nouveau Paris Métro entrance at night: green cast-iron plant-stem railings, two curved lamp posts with orange bulbs, a METROPOLITAIN sign, stairs going down, rain.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Street landmarks sheet: Morris column, 3.2 m · screen lane (ChatGPT image) · 2026-10-02

Morris column

Not designed

Round poster pillar. Cover in fights.

Priority
Nice
Size
About 3.5 m tall
Budget
Under 1k tris
Prompt
A dark green Paris Morris advertising column at night with a domed top, wrapped in a glowing LED screen showing a pink ad, rain, wet pavement.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/2

Alley street view: vending machines · Ace · 2026-09-29

Vending machine

Not designed

Light for dark alleys.

Priority
Nice
Size
About 1.8 m tall
Budget
Under 1k tris
Prompt
A Japanese drinks vending machine in a rainy Paris alley at night, bright glowing front with rows of cans, French and Japanese labels, a bit scratched.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Street landmarks sheet: Wallace fountain, 2.6 m · screen lane (ChatGPT image) · 2026-10-02

Wallace fountain

Not designed

Small landmark for side squares.

Priority
Nice
Size
About 2.7 m tall
Budget
Under 2k tris
Prompt
A green cast-iron Wallace drinking fountain in Paris at night, four figures holding up a small dome, water trickling, neon reflections on the wet metal.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Pickups sheet: the golden croissant throwable (0.18 m), front, side and top views and its crumbs-and-sparkles effect · screen lane (ChatGPT image) · 2026-10-02

Croissant grenade

Not designed

Replaced by the lucky-cat smoke grenade. Kept here as an idea.

Priority
Nice
Size
About 15 cm
Budget
Under 800 tris
Prompt
A game grenade shaped like a golden croissant with a metal pin and ring stuck in one end, a red blinking light in the middle, small wires wrapped around it.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Phase From the component matrix

World kit

The components the city still needs, each from its concept sheet (screen lane), built in Blender by the art lane and placed on the map.

Loot pickup kit sheet: Ammo crates · screen lane (ChatGPT image) · 2026-10-02

Ammo crates

Concept

Ammo on the ground reads as ammo, and for which gun, at 30 m.

Priority
Must
Size
0.3 to 0.6 m long
Budget
Under 600 tris each
Prompt
Three compact military ammo cases, one per weapon (SMG 0.40 m, rifle 0.60 m, pistol 0.30 m), dark metal with a glowing cyan band, stencilled kanji and French labels, wet.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Loot pickup kit sheet: Bandage and medkit · screen lane (ChatGPT image) · 2026-10-02

Bandage and medkit

Concept

Health reads as health at a glance.

Priority
Must
Size
0.2 to 0.3 m
Budget
Under 500 tris each
Prompt
A bandage roll pack (0.30 m) with a sakura mark and a green medkit case (0.30 m) with a glowing green cross.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Loot pickup kit sheet: Supply drop crate · screen lane (ChatGPT image) · 2026-10-02

Supply drop crate

Concept

The rare high-value drop players fight over.

Priority
Should
Size
1 m cube
Budget
Under 1500 tris
Prompt
A 1 m supply crate with red canvas, parachute straps and an orange beacon light on top.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Loot pickup kit sheet: Death bag · screen lane (ChatGPT image) · 2026-10-02

Death bag

Concept

What an eliminated player leaves, so the fight pays.

Priority
Should
Size
0.6 m duffel
Budget
Under 800 tris
Prompt
A black duffel bag with magenta trim and a kanji patch, left on wet ground.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Loot pickup kit sheet: Rarity light and pickup rings · screen lane (ChatGPT image) · 2026-10-02

Rarity light and pickup rings

Concept

How good and what kind, told by light only: the same crate in five rarity colours, and the ground rings gold, cyan and green.

Priority
Must
Size
Ring 1.2 m across
Budget
Decals and emissive only
Prompt
The rarity light language (common white, uncommon green, rare cyan-blue, epic violet, legendary sodium gold, light colour only) and flat ground pickup rings: gold weapons, cyan ammo, green health.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Tropical abandonment flora sheet: Palms and tropical planters · screen lane (ChatGPT image) · 2026-10-02

Palms and tropical planters

Concept

The tropical half of the city: palms in the medians, banana plants in planters.

Priority
Must
Size
Palms 6 m, planter 2.8 m
Budget
Under 3k tris each, alpha-card leaves
Prompt
Fan and date palms growing through an 8 m Paris median with a stone kerb, and a stone courtyard planter overflowing with banana and elephant-ear leaves, wet, neon-lit.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Tropical abandonment flora sheet: Vines over facades · screen lane (ChatGPT image) · 2026-10-02

Vines over facades

Concept

Plants taking the stone back.

Priority
Should
Size
Strip 3 m wide, 6 m tall
Budget
Under 2k tris per strip
Prompt
Ivy and flowering vines hanging down a cream Haussmann facade strip with wrought-iron balconies, to layer on the building.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Tropical abandonment flora sheet: Hanging planters · screen lane (ChatGPT image) · 2026-10-02

Hanging planters

Concept

Life on the balconies.

Priority
Nice
Size
2.5 m bracket, 1.8 m balcony
Budget
Under 1k tris each
Prompt
Hanging baskets on wrought-iron brackets and overflowing balcony pots with trailing plants.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Tropical abandonment flora sheet: Weeds, ferns and moss · screen lane (ChatGPT image) · 2026-10-02

Weeds, ferns and moss

Concept

Damp growth in every crack.

Priority
Should
Size
Clumps 0.6 m
Budget
Cards, under 200 tris each
Prompt
Weeds and ferns in pavement cracks and along a gutter, moss where water runs, as scatter clumps and ground decals.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Tropical abandonment flora sheet: Roof gardens · screen lane (ChatGPT image) · 2026-10-02

Roof gardens

Concept

Green on the zinc, seen from the airship.

Priority
Nice
Size
4 m mansard top
Budget
Under 3k tris
Prompt
A small abandoned garden on a grey zinc mansard: planters, palms in pots, a tarp on poles.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Street furniture kit sheet: Kerbs, gutters and ramps · screen lane (ChatGPT image) · 2026-10-02

Kerbs, gutters and ramps

Concept

The edge between road and pavement that makes a street read as Paris.

Priority
Must
Size
1 m modules, 0.15 m kerb
Budget
Under 300 tris per module
Prompt
Granite kerb with gutter (1 m module), a kerb corner piece and a pedestrian ramp with tactile paving, wet.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Street furniture kit sheet: Drains and manholes · screen lane (ChatGPT image) · 2026-10-02

Drains and manholes

Concept

Ground detail that breaks the asphalt.

Priority
Should
Size
0.6 to 0.7 m
Budget
Decal plus under 200 tris
Prompt
A cast-iron drain grate, a round manhole cover with a fleur-de-lis and kanji crest, a square utility plate.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Street furniture kit sheet: Traffic and pedestrian lights · screen lane (ChatGPT image) · 2026-10-02

Traffic and pedestrian lights

Concept

Crossings read as crossings.

Priority
Should
Size
3.5 m and 2.5 m
Budget
Under 800 tris each
Prompt
A Paris traffic light on a pole (3.5 m) and a pedestrian light with the walking figure (2.5 m), lit.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Street furniture kit sheet: Newspaper kiosk · screen lane (ChatGPT image) · 2026-10-02

Newspaper kiosk

Concept

A Paris icon on the pavement, half shuttered.

Priority
Should
Size
2.3 m square, 2.8 m tall
Budget
Under 2.5k tris
Prompt
A green Paris newspaper kiosk with a domed roof and finials, rolling shutter half down, lit poster panels.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Street furniture kit sheet: Bus shelter · screen lane (ChatGPT image) · 2026-10-02

Bus shelter

Concept

Glass, a bench and a violet ad panel.

Priority
Should
Size
4 m by 1.6 m
Budget
Under 2k tris
Prompt
A glass bus shelter with a bench and a glowing violet advertising panel with kanji and an Eiffel graphic.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Street furniture kit sheet: Wet decals · screen lane (ChatGPT image) · 2026-10-02

Wet decals

Concept

Puddles, oil and grime that make the night wet.

Priority
Must
Size
Decals 1 to 4 m
Budget
Decals only
Prompt
Ground decals: puddles, oil sheen, grime streaks and a worn zebra crossing.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Overhead infrastructure sheet: Transformers and junction boxes · screen lane (ChatGPT image) · 2026-10-02

Transformers and junction boxes

Concept

The pole-top hardware that makes a pole Japanese.

Priority
Should
Size
2.8 m cluster
Budget
Under 1.5k tris
Prompt
A pole-top cluster of three grey transformer cylinders with insulators, two grey junction boxes with a danger sticker and kanji labels, cable tails.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Overhead infrastructure sheet: Street-crossing cable spans · screen lane (ChatGPT image) · 2026-10-02

Street-crossing cable spans

Concept

No street without a cable crossing it: the overhead layer between poles and facades.

Priority
Must
Size
Spans about 18 m, lowest 5.5 m
Budget
Under 1k tris per span
Prompt
Dense sagging cable bundles crossing an 18 m Paris street between a concrete pole and a Haussmann facade, lowest point 5.5 m, with clamps and drops.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Overhead infrastructure sheet: Wall anchors, conduit and ladders · screen lane (ChatGPT image) · 2026-10-02

Wall anchors, conduit and ladders

Concept

Tokyo hardware on Paris stone.

Priority
Nice
Size
4 m strip
Budget
Under 800 tris
Prompt
Conduit pipes and cable trays running up a stone wall, wall anchors with a junction box, a maintenance ladder.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Overhead infrastructure sheet: Facade AC units and dishes · screen lane (ChatGPT image) · 2026-10-02

Facade AC units and dishes

Concept

The facade layer of everyday life: AC units in stacks, dishes on balconies.

Priority
Should
Size
AC 0.8 m, dish 0.6 m
Budget
Under 300 tris each
Prompt
Outdoor AC units in stacks, dripping, with kanji stickers, and small satellite dishes mounted on balconies.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Abandoned-life micro-scenes sheet: Covered scooters and bikes · screen lane (ChatGPT image) · 2026-10-02

Covered scooters and bikes

Concept

Someone still lives here.

Priority
Nice
Size
2.8 m group
Budget
Under 2.5k tris
Prompt
Two scooters and a bicycle under translucent rain covers, chained to a metal rail beside a bollard and a small sign.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Abandoned-life micro-scenes sheet: Crates, boxes and pallets · screen lane (ChatGPT image) · 2026-10-02

Crates, boxes and pallets

Concept

Cover at waist height, and the leftovers of a city.

Priority
Should
Size
2.4 m group, 1.2 m tall
Budget
Under 1.5k tris
Prompt
Stacked plastic crates, wet cardboard boxes with kanji, a tarp, a pallet and a hand truck.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Abandoned-life micro-scenes sheet: Flooded corner · screen lane (ChatGPT image) · 2026-10-02

Flooded corner

Concept

A corner the rain won: water, a broken terrace.

Priority
Nice
Size
2.5 m
Budget
Under 1.5k tris plus water decal
Prompt
A deep puddle at a corner with a broken café table, rattan chairs (one fallen), a chalkboard and floating petals.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Abandoned-life micro-scenes sheet: Old posters wall · screen lane (ChatGPT image) · 2026-10-02

Old posters wall

Concept

Layered torn posters that make a wall a place.

Priority
Should
Size
3 m by 2 m
Budget
Decal set
Prompt
A stone wall layered with torn, peeling invented posters: a sakura noise gig, a noodle bar, a dance night.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Abandoned-life micro-scenes sheet: Caution-taped repair · screen lane (ChatGPT image) · 2026-10-02

Caution-taped repair

Concept

Temporary repairs that block a lane and give cover.

Priority
Nice
Size
3 m, 1.8 m tall
Budget
Under 2k tris
Prompt
Barriers with caution tape, cones, a blue tarp over plywood, a work lamp on a tripod.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Rooftop density kit sheet: Water tanks, vents and AC blocks · screen lane (ChatGPT image) · 2026-10-02

Water tanks, vents and AC blocks

Concept

The roof clutter that makes the skyline dense from the airship.

Priority
Must
Size
Tanks 2.2 to 3.5 m, AC row 4 m
Budget
Under 1.5k tris each
Prompt
A round water tank with kanji on a steel stand with a ladder, a square tank, exhaust vents with steam, a row of AC blocks.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Rooftop density kit sheet: Service shack and tarps · screen lane (ChatGPT image) · 2026-10-02

Service shack and tarps

Concept

Shacks and tarps: people camp on the roofs.

Priority
Should
Size
3 m by 2 m, 2.4 m tall
Budget
Under 2k tris
Prompt
A corrugated service shack with a lit window, blue and orange tarps over a lean-to, boxes and a lamp.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Rooftop density kit sheet: Roof catwalk · screen lane (ChatGPT image) · 2026-10-02

Roof catwalk

Concept

Routes between roofs: verticality for play.

Priority
Should
Size
6 m module, 1.5 m wide
Budget
Under 1k tris
Prompt
A metal catwalk with railings bridging two roofs, a kanji sign hung under it.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Rooftop density kit sheet: Antennas and dishes · screen lane (ChatGPT image) · 2026-10-02

Antennas and dishes

Concept

Spikes on the skyline, and red lights to read the roofs at night.

Priority
Nice
Size
Mast 4 m
Budget
Under 1.2k tris
Prompt
An antenna mast with red aircraft lights, a large dish with a sakura mark, small dishes, a lattice mast and a junction box.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Battle royale airship sheet: Battle royale airship · screen lane (ChatGPT image) · 2026-10-02

Battle royale airship

Concept

The first thing every match shows: the drop ship over the city.

Priority
Must
Size
120 m long, 34 m tall, 28 m wide
Budget
8k to 14k tris
Prompt
A Paris-Tokyo rigid dirigible, 120 m: ribbed dark envelope with magenta and cyan neon trim, a vertical kanji banner, art-nouveau ironwork tail fins with sakura, four sodium-lit engine nacelles, an open gondola deck with railings and a jump platform, a searchlight below.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/6

Combatant family sheet: The Runner (Coureuse) · screen lane (ChatGPT image) · 2026-10-02

The Runner (Coureuse)

Concept

A bot role read at 50 m: magenta hood, fast.

Priority
Should
Size
1.75 m
Budget
15k to 25k tris, rigged
Prompt
A fictional street runner in layered black techwear with a magenta hood and trim, mask, sneakers, kanji on the back; A-pose front and back.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Combatant family sheet: The Bastion (heavy) · screen lane (ChatGPT image) · 2026-10-02

The Bastion (heavy)

Concept

A heavy bot role: long coat, respirator, violet trim.

Priority
Should
Size
1.85 m
Budget
15k to 25k tris, rigged
Prompt
A fictional heavy fighter in a long black coat with violet trim and a respirator mask, kanji on the back; A-pose front and back.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Screens and signs language sheet: Hologram signs · screen lane (ChatGPT image) · 2026-10-02

Hologram signs

Concept

Rare and precious: a koi, a croissant, a kanji, floating over a plaza.

Priority
Nice
Size
2.5 to 3 m tall
Budget
Under 800 tris each plus a scanline material
Prompt
Three volumetric hologram signs with scanlines on a round emitter: a cyan koi fish, a rotating orange croissant, a magenta kanji character.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Screens and signs language sheet: Shop screens and menu boards · screen lane (ChatGPT image) · 2026-10-02

Shop screens and menu boards

Concept

Street-level screens: what each shop is, readable from the pavement.

Priority
Should
Size
2 m by 1 m
Budget
Under 200 tris each plus textures
Prompt
Four invented shop screens: a ramen bar menu, a convenience store price board, a weapon shop board, a bar sign; plus their flicker and damaged states.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/3

Seine bridge and island edge kit sheet: Seine bridge kit · screen lane (ChatGPT image) · 2026-10-02

Seine bridge kit

Concept

The bridges are the chokepoints of the river: lit, dressed, fought over.

Priority
Should
Size
10 m modules, 3.5 m tall
Budget
Under 4k tris per module
Prompt
A modular stone Paris bridge: 10 m arch segments with balustrades, cast-iron lamp posts with kanji banners, abandoned market stalls and crates as cover on the deck, overhead cables between lamps.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Seine bridge and island edge kit sheet: Notre-Dame island edge · screen lane (ChatGPT image) · 2026-10-02

Notre-Dame island edge

Concept

The island edge: quays, stairs and barges below a Gothic backdrop.

Priority
Should
Size
12 m quay modules, 5 m wall
Budget
Under 4k tris per module
Prompt
Stone quay wall modules stepping down to the water, a riverside walkway with plane trees and palms, stone stairs, a moored barge with neon; the cathedral stays a backdrop silhouette.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Louvre courtyard and Eiffel viewing park kit sheet: Louvre courtyard kit · screen lane (ChatGPT image) · 2026-10-02

Louvre courtyard kit

Concept

A dramatic, combat-ready plaza around an invented glass pyramid.

Priority
Should
Size
2 m tiles; pyramid 4 m, 2.5 m tall
Budget
Under 3k tris per piece
Prompt
Wet stone paving tiles, a low invented glass pyramid with neon edges, a neon fountain basin, stone benches, statue plinths, tropical planters and modular barricades for cover.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Louvre courtyard and Eiffel viewing park kit sheet: Eiffel viewing park kit · screen lane (ChatGPT image) · 2026-10-02

Eiffel viewing park kit

Concept

A raised park facing the distant tower: green, lit, and full of cover.

Priority
Should
Size
4 m lawn tiles, 2 m paths
Budget
Under 3k tris per piece
Prompt
Lawn terrace and gravel path tiles, palms and sakura trees, park benches, a viewing balustrade, a food truck, lanterns and hedge cover; the Eiffel Tower stays a far backdrop, never a second tower.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Shields, utility pickups and croissant grenade sheet: Shield and utility pickups · screen lane (ChatGPT image) · 2026-10-02

Shield and utility pickups

Concept

Shields and utility items read at 30 m as pickups, each in its own colour.

Priority
Should
Size
0.2 to 0.4 m
Budget
Under 600 tris each
Prompt
Floating pickups with a glow ring: a small cyan shield cell (0.2 m), a large shield bottle (0.35 m), an armour plate with a sakura emblem (0.4 m), a grappling-hook spool (0.3 m), a smoke-signal canister (0.25 m), a small medical drone box (0.4 m).

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/6

Luxury parody and public information signs sheet: Luxury parody boutique signs · screen lane (ChatGPT image) · 2026-10-02

Luxury parody boutique signs

Concept

The luxury half of the city: invented boutique brands, lit and some damaged.

Priority
Nice
Size
Signs 2.6 to 3 m wide, 0.7 to 0.8 m tall
Budget
Under 300 tris each plus textures
Prompt
Six invented boutique signs with window dressing: Maison Éclat (fashion), Fleur Noire (perfume), Temps Perdu (watches), Rivière d'Or (champagne), Vitesse (sneakers), Belle Main (handbags); illuminated lettering and monograms, some damaged.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/4

Luxury parody and public information signs sheet: Metro and public information boards · screen lane (ChatGPT image) · 2026-10-02

Metro and public information boards

Concept

Wayfinding that tells a player where they are and where the safe zone is.

Priority
Should
Size
0.45 m plates to 2.4 m totems
Budget
Under 400 tris each plus textures
Prompt
A metro line map board in a cast-iron frame (2.4 m), a station name plate in kanji and French, an arrival times board, a city notice with a safe-zone warning, enamel street name plates, and a wayfinding totem.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/6

Enterable ground floors kit sheet: Enterable ground floors · screen lane (ChatGPT image) · 2026-10-02

Enterable ground floors

Concept

Buildings a player can enter and loot: cover, routes and loot indoors.

Priority
Should
Size
Rooms 10 m by 8 m, 4 m ceiling, doors 1.2 m
Budget
Under 15k tris per room
Prompt
Three enterable Haussmann ground floors, 10 m by 8 m with 4 m ceilings, a 1.2 m street door and a 1.2 m back exit each: an abandoned café-bar, a looted luxury boutique, a neon night shop; counters, shelves, vitrines, fridges, vending machines and barricades as cover; loot spawn spots marked.

Match this look: rainy night in a small Paris district crossed with Tokyo, like a Blade Runner 2049 still. Cream Haussmann stone and grey zinc roofs, wet asphalt reflecting magenta, pink and cyan neon, warm orange sodium street lamps, steam rising from rooftops, light haze. Game asset reference: single object, centered, 3/4 view from slightly above, whole object visible, plain dark grey studio background, no watermark, clean readable shapes and materials.

Blender checklist0/5

Every image made so far · 16

Synced from the game repo on 2026-10-02. Checklist ticks are kept in this browser only.